VR 360

VR 360

The VR Jargon Buster: What You Need to Know

VR 360 if you haven’t experienced time in virtual reality, put down this article
Grab a cardboard template, and go and explore right now!

On a serious note, virtual reality, VR, and 360 video is an absolutely amazing
Invention, and it’s only going to get more exciting and more in-depth as the
Cameras get better and the computing power to render and buffer the video fall
In price and become more mainstream.

VR 360 The VR Revolution

Virtual reality has been a bit of a slow burn, but with the advent of smaller lighter Cameras, better smartphone technology, and cheaper chips, we’re seeing a bigger
Uptake in VR 360, from both industry professionals and consumers on the ground.

Gone are the days where you look at a picture of your prospective hotel, now users
Are expecting to go on a guided 360 tour, even including underwater in the pool!

Virtual Reality Explained

To capture a great VR 360 video, there is some specialist kit required, and some
Jargon that may seem alien to those who don’t use it every day, so we’re going to
Break it down for you here.

VR 360 (The Camera(s

Shooting in VR 360 has always traditionally been a bit of a pain and relied heavily
On software to cover any issues.

Most 360 videographers will use a 3D printed rig that holds some action cameras when They are all shooting, they will cover a 360-degree area of video, but each feed will need Stitching together in software later.

Now, with cameras like the Insta VR 360 , it is possible to use one device to do the job, Speeding up the editing process by hours!

VR 360 Field of View

The field of view in photography and videography terms relates to exactly how much the Camera lens can see. On a standard zoom lens camera, the more you zoom in, the less the Field of view is. The wider the lens, the wider the field of view.

On a standard camera lens, this is usually measured in millimeters, for example, an 8-16mm lens is very wide, whereas a 70-200 is not as wide. This is usually still flat, 180 Degrees at most (although some “fisheye” lenses have a wider field of view).

On a 360 camera, ‘360’ relates to the field of view, all around like a sphere. Depending on The camera setup, you may have several cameras that together equal VR 360 degrees or a Specialist 360-degree camera.

Framing and Composition

Another set of terminology taken from the camera world, both framing and composition Are very similar and used almost interchangeably by photographers and videographers.

Composition relates to how balanced an image is, usually using one of the golden ratios Like the rule of thirds, and framing relates to where things are in the frame (the area you Can see), again to make the shot more pleasing to the eye or VR website development

In 360-degree VR 360 filming, these two terminologies are almost redundant! Due to the Fact that you can see EVERYTHING, it’s almost not worth thinking about the framing, But it’s still worth considering the lightning and general scene of the piece.